翻訳と辞書
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・ Spell No. 7
・ Spell of Iron
・ Spell of the Twelve Caves
・ Spell of the Witch World
・ Spell Wars
・ Spell – Dolce mattatoio
・ Spell-caster (gaming)
・ Spell-Mageddon
・ Spellacy
・ Spellacy, California
・ Spellbinder
・ Spellbinder (album)
・ Spellbinder (comics)
・ Spellbinder (DC Comics)
・ Spellbinder (film)
Spellbinder (game)
・ Spellbinder (TV series)
・ Spellbinder (video game)
・ Spellbinders
・ Spellbondage
・ Spellborn International
・ Spellbound
・ Spellbound (1941 film)
・ Spellbound (1945 film)
・ Spellbound (1984 video game)
・ Spellbound (1999 film)
・ Spellbound (2002 film)
・ Spellbound (2011 film)
・ Spellbound (Clifford Jordan album)
・ Spellbound (Dale novel)


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Spellbinder (game) : ウィキペディア英語版
Spellbinder (game)
''Spellbinder'' (also known as ''Waving Hands'') is a 1977 pencil-and-paper game invented by Richard Bartle and first published in his fanzine, ''Sauce of the Nile''. It has since been re-created in a variety of formats, including software for the X Window System, play-by-email, Java applet, Android application, and web-based.
==Gameplay==
Two or more players take the role of wizards, and the object of the game is to be the last wizard standing. Wizards can cast spells at other wizards, themselves, or summoned monsters. These spells are cast through gestures: each turn, the player chooses two gestures, one for each hand, from clap (C), wave (W), snap (S), wriggle fingers (F), proffered palm (P) and digit point (D). There are also the non-magical gestures stab (>) and nothing (-). Turns are resolved simultaneously once both wizards have submitted their gestures for a given turn.
These gestures are built up via many turns to form spells. For instance, one can cast the spell "Magic Missile" by performing the S (snap) gesture followed by the D (digit point) with the same hand on a consecutive turn. This is usually denoted as 'SD' The spell is cast on the turn that the D is made, assuming no intervention (such as a Counter Spell). Play centers around the strategy of tracking what spells are being cast on all four (or more) hands, thus ensuring your spells achieve their desired effect while attempting to mitigate those of your opponent.
The game is one of pure strategy; outside of the "Confusion" spell which causes a random gesture to be made all spell effects can be anticipated deterministically, making it akin to Chess or Go. Through a few minor variants to the rules, all random chance and other imbalances can be removed.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Spellbinder (game)」の詳細全文を読む



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